SnapTrack
Scan your Weight
SnapTrack was developed to save time during daily weight and body fat tracking. Using your iPhone's camera, the app scans digital scale displays and automatically saves your weight and body fat data into the Health app.
Settings allow you to adjust recognition parameters for digital displays and disable body fat scanning if needed.
View on App Store
GoodHabits
Build better habits in 66 days
A proof of concept exploring declarative programming with SwiftUI. GoodHabits guides you on a 66-day journey to better behaviors through customizable goals, daily tracking, home screen widgets, and smart reminders.
View on App StoreLIVE.STAND
Sit-stand desk companion
A Bluetooth-connected app that reminds you to alternate between sitting and standing throughout the workday. Built solo in Swift (iOS) and Kotlin (Android) using UIKit, CoreData, CoreBluetooth, SwiftUI, Combine, and RxAndroid.
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IlcoControl
Bluetooth control for care beds
A white-label Bluetooth control app for care beds with customizable corporate design per client. Built in Swift using UIKit and CoreBluetooth. My first app written entirely in Swift.
FlowMeter
Measure subjective flow states
An app for tracking subjective "flow" experiences per Csíkszentmihályi's theory, paired with heart rate data from a Bluetooth HR chest strap. Written in Objective-C with UIKit, CoreData, and CoreBluetooth.
Earlier Work
Flow Machine
2015Activity-to-habit app that generates a soundscape while you walk. Built in Objective-C with UIKit, MapKit, CoreData, CoreLocation, and CoreMotion.
RiderApp
2014Social network for trail riders. I built the map interaction feature using MapKit, CoreLocation, and MapBox. Commissioned by Noma GmbH.
cubodo
2012Game that transports virtual packages over real-world distances. Built as a master project at HSB Bremen, leading to the startup out there! communication UG.
GRAVI-T
2010Mobile game where tapping reverses gravity to navigate an obstacle world. Built with Objective-C and the Cocos2D engine as a university group project.